Realtime Hair Study
I made this bust for Adam Skutt's GAI hair course.
The head was sculpted in zbrush and retopo’d in maya. The skin was textured in mudbox and the eyes were textured in photoshop. Other objects were textured in substance painter. Hair textures where made using xgen, and then rendered with arnold and edited in photoshop. The flow map was created in substance painter.
Software used: Maya, Xgen, Arnold, Zbrush, Marmoset Toolbag, Photoshop, Mudbox, Substance Painter.